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Despite being a lot of fun, its difficulty varies wildly depending on your class. If there's been one big issue with Shadowlands, it's Torghast. It just sucks that it's really easy to make a mistake and waste an entire hour with nothing to show for it. And Torghast, its massive roguelike dungeon, feels like a mad science experiment where you quickly acquire a slew of broken powers that turns your character into a killing machine. Each feels distinct and a few have boss fights that feel unlike anything else I've seen in WoW. New features like The Great Vault do a fantastic job of rewarding players regardless of how they choose to spend their time, and I'm really enjoying the new dungeons and raids. There's so much to do it can feel overwhelming, but Shadowlands does a good job at establishing a clear hierarchy so I can prioritize and focus on things that actually matter to me rather than getting bogged down in a lot of endless chores. I really like how robust and meaty the endgame feels. Though I really wasn't a fan of the leveling experience when I reviewed Shadowlands, those 10 levels I had to acquire are a tiny fraction of the total time I've spent in WoW. It feels like Blizzard listened to a lot of that feedback, and the result is that Shadowlands is the best World of Warcraft has been in years. The previous expansion, Battle for Azeroth, frustrated a lot of players with its endless endgame grind, repetitive activities like Island Expeditions, and muddled story. Shadowlands feels like a high point for World of Warcraft, which is saying something considering this game is almost 18 years old. WoW beginner's guide : Start your Azeroth journey So while u're there serving as a piñata for all the dwarves in the aera, a single alliance player can swoop in, smash all the barrels, get a nice damage buff, and fly out.Best WoW addons : What to download for 2020 Plus once you are in combat, you cant smash the other barrels, but other players can, forcing you to find others to smash, and the last insulting touch is that the alliance players can just drink from the barrels without aggroing a single,orc. This makes it very annoying, because after killing all dwarfs in the area, you got at most 15 secs to loot at the food, medals, and smash all the barrels before they return.
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IN fact, 1 dwarf WILL go directly to attack you, and after you kill him/her, the others will still have you on their aggrolist, so you wont be able to smash more untill those are dead too. yep, you guessed it, places you in combat. Comment by Rankkorthe most annoying part of this quest is that:Ī: you cant smash the barrels if you are in combat for some stupid reason (OJO: not if you're being attacked, just being in combat makes it imposible to smash them untill you are out of combat entirely)ī: Smashing even 1 barrel automatically puts you in the aggro list of EVERY SINGLE DWARF IN 50 YARDS, meaning.
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